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Draft preview — an early work in progress: content is AI-drafted and awaiting community review, and some pages are still stubs.

Sources

Right now these pages are largely AI-generated — drafted to give the site a foundation, then opened up for the community to verify, correct, and take over through pull requests. They aren’t invented from nothing, though: where a page makes a factual claim about how DayZ or its tools behave, it’s grounded in the authoritative references below rather than guessed.

The rule is learn the technique; don’t copy the text or code. Nothing here reproduces another project’s prose, class names, structure, or assets. This page credits the sources that work is grounded in, and it grows as more are used.

  • dayz-dev-plugin — an open-source DayZ Enforce Script development knowledge base for AI coding assistants, by DayZGhost (GPL-3.0). It tracks current DayZ (1.28+) scripting, mod structure, the client/server split, memory management, and engine systems, with a strict no-hallucination, verify-against-the-source policy. We use it to fact-check the scripting and mod-structure material on this site.
  • StarDZ DayZ Modding Wiki — an open-source community wiki (source on GitHub) covering file formats, PBO packing, and signing. We use it to cross-check tooling details (PBOs, $PBOPREFIX$, keys/signing) where the official wiki is hard to reach.
  • Bohemia Interactive Community Wiki — Bohemia’s official wiki for DayZ and the Enfusion/Real Virtuality engines. The primary source for tooling, file formats, config syntax, and engine behaviour.
  • DayZ Tools (Steam) — the official, free tools suite (Workbench, Object Builder, Addon Builder, Publisher).

Grounded a page in something not listed here? Add it in the same format — a link, who made it, and what we use it for — and open a pull request. See Contributing.